"Beckon" MC
Date of Completion : February 22, 2026
Time Spent on Project : 3 Months, 42 Hours Total
Software: Blender (Model, Animate, Rig), Unity (Shader)

Main character designed for the game, "Beckon". This character is modeled with polygonal modeling techniques, animated, and utilizes shaders for a mock studio of 21 students for a two semester long classes. More information on my role in this project can be found here
The themes our team was picked was "light". The main character is a young child that takes the form of a sea angel that traverses the world, bringing light with them. I was tasked with modeling this character off a character concept the art team developed. The style of the game is low-medium poly and the team went with a round and bubbly personality for the character to make the character feel friendly. 
Soul Hands
Date of Completion : December 3rd, 2025
Time Spent on Project : 1 Weeks, 6 Hours Total
Software: Blender (Model)
Bony hands modeled with polygonal modeling techniques for a mock studio Aspen.
  
Using a reference sheet, I modeled this model to be rig ready. 
Girl A
Date of Completion : December 12, 2025
Time Spent on Project : 1 Week, 30 Hours Total
Software: Blender (Model)

Character modeled with polygonal modeling techniques for a class final.
The theme of this class project was "make a character from scratch". I worked without a reference to test my anatomical knowledge and decided to go for a medium poly style as I tended to work in high or low poly the room should be simplistic but have many hanging lights in the shape of planets.

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